class_name EnemyGroup
extends Resource

## prefab for the enemies to spawn in this group
@export var prefab:PackedScene

## How many enemies to spawn in this group
@export_range(1, 50) var count: int = 1

# how long the warning appears before spawning
@export_range(0.0, 6.0) var warning_delay:float = 2.0

## The delay between spawning each enemy in this group
@export_range(0.0, 20.0, 0.25) var spawn_delay: float = 2.0

## the spawn points where 
#@export var spawn_points:Array[StringName] = ["UpperLeftCorner", "UpperRightCorner", "LowerLeftCorner", "LowerRightCorner"]
